Sleepy Eyes
(Enchantment/Charm)

Range:  40 yards
Components:  V
Duration:  2 rounds per level
Casting Time:  1
Area of Effect:  One creature per round
Saving Throw:  Negates

This is a hypnosis-type spell: the wizard looks upon the victim and summons the power through his eyes. The victim must save versus death magic or fall into a deep sleep. The victim can only be awakened by been shaken or hit: noise will never wake up the victim. If the victim meets the gaze of the wizard when the spell is being cast, then it saves at -1. The verbal component is a single word of power that can be spoken very quickly and quietly (but must be heard by the victim).

